
accidental un-parallelism
so i’ve been posting on bsky about it a lot lately — i’m working on a really, unnecessarily intricate simulation of a village of two hundred NPCs on a chunked,
so i’ve been posting on bsky about it a lot lately — i’m working on a really, unnecessarily intricate simulation of a village of two hundred NPCs on a chunked, modifiable tile world, each of them with needs and moods and plans and opinions about each other, all of it

hello world!
this is my new blog for high-effort posting. it’ll probably mostly be stuff about the everything-and-the-kitchen-sink simulator game thing that i’m working on — there are a bunch of systems
this is my new blog for high-effort posting. it’ll probably mostly be stuff about the everything-and-the-kitchen-sink simulator game thing that i’m working on — there are a bunch of systems i’ve built for this thing already that i’d like to clean up and publish my notes about. i’ll probably post