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        <title><![CDATA[ a breeasonable blog - pckt ]]></title>
        <link><![CDATA[ https://bree.pckt.blog ]]></link>
        <description><![CDATA[ effortposts for stuff i’m thinking about and things i’m working on ]]></description>
        <language>en</language>
        <pubDate>Wed, 04 Nov 2026 18:16:43 +0000</pubDate>

                    <item>
                <title>accidental un-parallelism</title>
                <link>https://bree.pckt.blog/accidental-un-parallelism-4pzja1t</link>
                <description><![CDATA[so i’ve been posting on bsky about it a lot lately — i’m working on a really, unnecessarily intricate simulation of a village of two hundred NPCs on a chunked, modifiable tile world, each of them with needs and moods and plans and opinions about each other, all of it deterministic, all of it replayable from a seed. the kernel is a fixed-tick discrete-event simulation — a tick is a tenth of a simulated second — and the design is that NPC thinking happens in parallel. parallel, read-only phases ta...]]></description>
                <author>a breeasonable blog</author>
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                <pubDate>Sun, 01 Nov 2026 18:45:53 +0000</pubDate>
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                <title>hello world!</title>
                <link>https://bree.pckt.blog/hello-world-tcwrqge</link>
                <description><![CDATA[this is my new blog for high-effort posting. it’ll probably mostly be stuff about the everything-and-the-kitchen-sink simulator game thing that i’m working on — there are a bunch of systems i’ve built for this thing already that i’d like to clean up and publish my notes about. i’ll probably post about other stuff, too, when the mood strikes. no idea what all that could entail, though. thanks for stopping by!]]></description>
                <author>a breeasonable blog</author>
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                <pubDate>Fri, 30 Oct 2026 21:30:43 +0000</pubDate>
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